2012-2013 Catalog 
    
    May 04, 2024  
2012-2013 Catalog [ARCHIVED CATALOG]

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CS 210 - Game Physics



5.0 Credits
Application of the laws of physics to the creation of computer games with physics-based realism (was CMPSC 210). Prerequisite: MATH& 142  (was MATH 132), CS 132  (was CMPSC 143), and college level physics, each with a grade of at least 2.5, or equivalent experience.

Course Objectives
Upon successful completion of the course, students will be able to:

  1. Describe the benefit of physics-based realism to a video game. [COMMUNICATE]
  2. Describe the concepts of rigid body dynamics as it applies to real-time simulations. [COMMUNICATE]
  3. Design and implement a real-time simulation that includes projectiles and vehicles. [REASON]



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