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Dec 22, 2024
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CS 273 - Three-Dimensional Game Development III DirectX
5.0 Credits Third of a three-course sequence covering 3D game programming using the latest version of the Microsoft 3D API. Topics include D3DX meshes, progressive meshes, hierarchies, and frame based and mesh hierarchy based animation (was CMPSC 273). Prerequisite: CS 272 (was CMPSC 272) with a grade of at least 2.5 or department permission.
Course-level Learning Objectives (CLOs) Upon successful completion of the course, students will be able to:
- Program matrix operations which transform 3D geometric coordinates to their final perspective screen view. [REASON]
- Render a frame with ambient, directional and spot lighting. [REASON]
- Apply knowledge of material surface properties to program light characteristics in a game scene. [REASON]
- Render a frame which includes a texture mapped solid figure. [REASON]
- Describe the overall architecture of the OpenGL API. [COMMUNICATE]
- Clearly communicate problem and solution descriptions to peers, and work with peers to jointly solve mathematical problems. [COMMUNICATE]
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