2020-2021 Undergraduate Catalog 
    
    Mar 29, 2024  
2020-2021 Undergraduate Catalog [ARCHIVED CATALOG]

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CS 194 - Three-Dimensional Graphics Animation



5.0 Credits
General principles of representing and animating 3D objects, and application to 3D computer animation. Students model, texture, animate, and render objects using Maya, a high-end animation software package, producing a final short animation sequence.
Prerequisite A working familiarity with computers is recommended.
Course-level Learning Objectives (CLOs)
Upon successful completion of this course, students will be able to:

  1. Apply common modeling techniques such as extrusion, revolution, deformation, and fractal generation to create simple volumetric objects.
  2. Describe how motion can be represented as translation, rotation and change of scale, and demonstrate their understanding by applying these transformations using 3D animation software.
  3. Describe orthographic and perspective/camera views, and demonstrate an understanding by navigating and manipulating objects in these views using 3D animation software.
  4. Describe how multiple world objects can be represented as a hierarchy, and animate multiple objects using this knowledge and 3D animation software.
  5. Apply common modeling techniques such as extrusion, revolution, deformation, and fractal generation to create simple volumetric objects.
  6. Use various techniques to generate and apply surface textures to 3D objects.
  7. Use key frame and function curve animation techniques to animate a 3D object.
  8. Render, shade, and optimize a scene.
  9. Create and complete final editing for a movie file.
  10. Set various camera views and scene light sources and be able to render the final scene using a commercial 3D graphics program.



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