2021-2022 Undergraduate Catalog 
    
    Dec 26, 2024  
2021-2022 Undergraduate Catalog [ARCHIVED CATALOG]

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CS 185 - Two-Dimensional Game Development Project



5.0 Credits
Techniques and tools used to create nongraphic game components such as joystick I/O, sound, video, networking, and artificial intelligence. Students integrate these components into a 2D game project.
Prerequisite CS 161 or instructor permission.
Course-level Learning Objectives (CLOs)
Upon successful completion of this course, students will be able to:

  1. Write an application with sound that retrieves, interprets and handles data from and to multiple devices.
  2. Create and edit a sound sample that can be used in a game.
  3. Utilize basic fundamentals of game physics.
  4. Define various fundamentals of working with sound and sound files.
  5. Create and present a design document for a game.
  6. Work on a team to create, debug and test a 2D video game which incorporates graphics, sound, input, and physics modeling.



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