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Dec 26, 2024
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CS 194 - Three-Dimensional Graphics Animation
5.0 Credits General principles of representing and animating 3D objects, and application to 3D computer animation. Students model, texture, animate, and render objects using Maya, a high-end animation software package, producing a final short animation sequence. Prerequisite A working familiarity with computers is recommended. Course-level Learning Objectives (CLOs) Upon successful completion of this course, students will be able to:
- Apply common modeling techniques such as extrusion, revolution, deformation, and fractal generation to create simple volumetric objects.
- Describe how motion can be represented as translation, rotation and change of scale, and demonstrate their understanding by applying these transformations using 3D animation software.
- Describe orthographic and perspective/camera views, and demonstrate an understanding by navigating and manipulating objects in these views using 3D animation software.
- Describe how multiple world objects can be represented as a hierarchy, and animate multiple objects using this knowledge and 3D animation software.
- Apply common modeling techniques such as extrusion, revolution, deformation, and fractal generation to create simple volumetric objects.
- Use various techniques to generate and apply surface textures to 3D objects.
- Use key frame and function curve animation techniques to animate a 3D object.
- Render, shade, and optimize a scene.
- Create and complete final editing for a movie file.
- Set various camera views and scene light sources and be able to render the final scene using a commercial 3D graphics program.
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