2015-2016 Academic Catalog 
    
    Apr 16, 2024  
2015-2016 Academic Catalog [ARCHIVED CATALOG]

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CS 170 - Game Mathematics I



5.0 Credits
First of a two-course sequence. Introduction to the mathematical principles used to represent 2D and 3D space in game programming. Topics include sets, functions, polynomials, trigonometry, analytic geometry, and their application to computer game graphics and physics. Prerequisite
Instructor permission. Corequisite


Course-level Learning Objectives (CLOs)
Upon successful completion of this course, students will be able to:

  1. Define a set and utilize set notation and operations including Cartesian product.
  2. Interpret common set operations from both an analytic and geometric viewpoint.
  3. Graph various functions in 2D and 3D space.
  4. Use polynomial functions to solve interpolation, approximation, and prediction problems characteristic of computer games.
  5. Use trigonometric functions and identities to solve 2D and 3D problems in math, physics and computer graphics.
  6. Represent basic 2D and 3D figures such as ellipses, paraboloids, ellipsoids, and prisms using analytic geometry.
  7. Clearly communicate problem and solution descriptions to peers, and work with peers to jointly solve mathematical problems.



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