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May 14, 2024
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CS 210 - Game Physics
5.0 Credits Application of the laws of physics to the creation of computer games with physics-based realism. Prerequisite (MATH& 142 and CS 132 and college level Physics with a minimum grade of 2.5) or instructor permission. Corequisite
Course-level Learning Objectives (CLOs) Upon successful completion of this course, students will be able to:
- Describe the benefit of physics-based realism to a video game.
- Describe the concepts of rigid body dynamics as it applies to real-time simulations.
- Design and implement a real-time simulation that includes projectiles and vehicles.
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