2015-2016 Academic Catalog 
    
    May 14, 2024  
2015-2016 Academic Catalog [ARCHIVED CATALOG]

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CS 210 - Game Physics



5.0 Credits
Application of the laws of physics to the creation of computer games with physics-based realism. Prerequisite
(MATH& 142 and CS 132 and college level Physics with a minimum grade of 2.5) or instructor permission. Corequisite


Course-level Learning Objectives (CLOs)
Upon successful completion of this course, students will be able to:

  1. Describe the benefit of physics-based realism to a video game.
  2. Describe the concepts of rigid body dynamics as it applies to real-time simulations.
  3. Design and implement a real-time simulation that includes projectiles and vehicles.



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