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Jul 01, 2025
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2014-2015 Academic Catalog [ARCHIVED CATALOG]
Computer Science - Computer Game Development Certificate
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PGM Code – 504C
Program Description The electronic entertainment industry has become one of the largest and fastest growing industries in the U.S. and has a large representation in the Puget Sound area. The Computer Game Development Certificate is designed for people who wish to gain basic skills which will assist them in the development of software for computer graphics, multimedia, and games, and for employment in the electronic entertainment industry. The curriculum includes general programming courses in C/C++, and specialized courses aimed at the design, development, and testing of Windows based games using commercial development tools.
Prerequisites and or ACCUPLACER placement with a combined minimum GPA of 2.5 or permission of the Computer Science Department is required for admission into the certificate program. or its equivalent is recommended.
Credit/Grade Requirements The Computer Game Development Certificate is awarded upon the completion of a minimum of 66 credits of general education and program requirements as outlined. A minimum of 30 credits or one-third, whichever is less, of the required credits must have been received from Edmonds CC. Students are required to maintain a minimum cumulative grade point average of 2.0 in all college level courses as well as a minimum grade point average of 3.0 within the program requirements.
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General Education Requirements (minimum 16 credits)
Communications Skills (5 credits)
OUTCOME: Write in clear, effective ways, adapted to audience, context, and purpose. Career Management (1 or 3 credits)
OUTCOME: Demonstrate the ability to research employment opportunities, prepare an effective employment package, and present oneself positively in a job interview. Program Requirements (30 credits)
OUTCOMES: - Demonstrate programming skills characteristic of an entry level commercial game programmer.
- Demonstrate an ability to work effectively with other members of a game programming team.
- Utilize math and physics concepts in the production of a video game.
- Design, implement, and test both a 2D and 3D video game.
Program Electives (20 credits)
Choose four (4) elective courses from the following list: Signatures
Dean’s Signature and Date | Adviser’s Signature and Date | Eff: summer 2014 | Rev: 05/14 | | |
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