2011-2012 Catalog 
    
    Apr 25, 2024  
2011-2012 Catalog [ARCHIVED CATALOG]

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CS 163 - Graphics and Game Programming II


5.0 Credits
Fundamental concepts used in 2D graphics and animation, as well as the techniques and tools needed to create a game application using the DirectX 2D graphics and animation library (was CMPSC 163). Prerequisite: CS 162  (was CMPSC 162) with a grade of 2.5 or higher or instructor’s permission.

Course Objectives
Upon successful completion of the course, students will be able to:

  1. Install, configure, and utilize Visual Studio and the DirectX software development kit. [REASON]
  2. Create, debug, and test a program using appropriate DirectX components, image buffering, timers, and user input. [REASON]
  3. Describe the representation of colors in Windows programs in palletized and non-palletized modes. [REASON]
  4. Describe and implement various line drawing and fill algorithms. [REASON]
  5. Describe the representation of colors in Windows programs in palletized and non-palletized modes. [REASON]
  6. Implement fundamental algorithms to perform pixel, line, bitmap clipping, and 2D matrix transformations of points, lines, and polygons. [REASON]
  7. Complete a project as part of a team or group programming effort. [COMMUNICATE]



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