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Jan 13, 2025
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CS 194 - Three-Dimensional Graphics Animation 5.0 Credits General principles of representing and animating 3D objects, and application to 3D computer animation. Students model, texture, animate, and render objects using Maya, a high-end animation software package, producing a final short animation sequence (was CMPSC 194). Prerequisite: A working familiarity with computers is recommended.
Course Objectives Upon successful completion of the course, students will be able to:
- Apply common modeling techniques such as extrusion, revolution, deformation, and fractal generation to create simple volumetric objects. [REASON]
- Describe how motion can be represented as translation, rotation and change of scale, and demonstrate their understanding by applying these transformations using 3D animation software. [COMMUNICATE]
- Describe orthographic and perspective/camera views, and demonstrate an understanding by navigating and manipulating objects in these views using 3D animation software. [COMMUNICATE]
- Describe how multiple world objects can be represented as a hierarchy, and animate multiple objects using this knowledge and 3D animation software. [COMMUNICATE]
- Apply common modeling techniques such as extrusion, revolution, deformation, and fractal generation to create simple volumetric objects. [REASON]
- Use various techniques to generate and apply surface textures to 3D objects. [REASON]
- Use key frame and function curve animation techniques to animate a 3D object. [REASON]
- Render, shade and optimize a scene. [REASON]
- Create and complete final editing for a movie file. [REASON]
- Set various camera views and scene light sources and be able to render the final scene using a commercial 3D graphics program. [REASON]
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