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Jan 13, 2025
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CS 210 - Game Physics 5.0 Credits Application of the laws of physics to the creation of computer games with physics-based realism (was CMPSC 210). Prerequisite: MATH& 142 (was MATH 132), CS 132 (was CMPSC 143), and college level physics, each with a grade of at least 2.5, or equivalent experience.
Course Objectives Upon successful completion of the course, students will be able to:
- Describe the benefit of physics-based realism to a video game. [COMMUNICATE]
- Describe the concepts of rigid body dynamics as it applies to real-time simulations. [COMMUNICATE]
- Design and implement a real-time simulation that includes projectiles and vehicles. [REASON]
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